Wolfenstein 3D

claustrophobic, hidden areas, pixel art

No synopsis available.

Unreal

sci-fi, silent protagonist, varied biomes

No synopsis available.

Strafe

bright visuals, gritty, challenging

No synopsis available.

RIP THROUGH TIME

grappling hook, double jump, dash

Aliens have crash-landed on Earth! Using their advanced technology, they warp through time and begin to seize the planet era by era… Now you, a highly skilled assassin, have to RIP THROUGH TIME to put an end to their schemes!

Quake II

claustrophobic, dark, doom-like

No synopsis available.

Quake

dark, gritty, horror

No synopsis available.

Painkiller

dark, hidden areas, physics-based

Released in 2004, Painkiller was a first-person shooter developed by Polish studio People Can Fly and published by DreamCatcher Interactive. The game took players on an intense, fast-paced journey through a dark, twisted world overrun by hordes of demonic entities. Painkiller's story follows Daniel Garner, a man who is killed in a car accident along with his wife. However, instead of passing on to the afterlife, Daniel finds himself trapped in a nightmarish purgatory known as Judgment. This hellish realm is overseen by the demonic overlord Lucifer, who has instigated a war between the forces of heaven and hell. Tasked by a messenger of God, Daniel must fight his way through Judgment's tormented landscapes, battling swarms of vicious demons and other supernatural creatures. These environments range from the crumbling ruins of a medieval town to the toxic, industrial-themed complexes of a demonic factory. Each level is filled with a variety of uniquely-designed demonic enemies, from shambling zombies to towering, grotesque monstrosities. At its core, Painkiller is an unabashedly old-school first-person shooter, emphasizing frantic, intense combat over complex narratives or exploration. The game's arsenal consists of a varied selection of outlandish and unconventional weapons, including a fully automatic stake gun, an electrified "boltgun," and a scythe-like blade that can be hurled at foes. Combat is fast-paced and relentless, with hordes of demons constantly assailing the player. Painkiller encourages an aggressive, run-and-gun playstyle, rewarding players who can efficiently dispatch enemies and maintain momentum. Additionally, the game features a "Tarot Card" system, which grants the player special abilities and power-ups earned by completing optional in-level challenges. Upon its release, Painkiller was met with critical acclaim, praised for its visceral, uncompromising combat and its faithful homage to classic first-person shooter gameplay. Many reviewers highlighted the game's stunning, gothic-inspired visuals and the intense, adrenaline-fueled encounters with the demonic hordes. Painkiller went on to become a cult classic, spawning several sequels and expansions over the years. The game's success helped establish People Can Fly as a prominent developer in the first-person shooter genre, paving the way for their later work on titles like Bulletstorm and the Gears of War series. Even today, Painkiller remains a beloved and influential title, serving as a prime example of the kind of fast-paced, skill-based combat that defined the golden age of first-person shooters. Its unapologetic embrace of over-the-top action and demonic imagery has cemented its status as a unique and enduring entry in the genre.

HELLBREAK

aerial combat, arena shooter, doom-like

Fast-paced Roguelite Arena Shooter inspired by Doom. Fight to save your soul from damnation in a brutal arena where only the strongest survive. Entertain the Lords of Hell and earn their favor to unlock new weapons, spells, and blessings. Dive into this fast-paced roguelite arena shooter and achieve the highest score. Can you reclaim your soul?

Doom II

sci-fi, pixel art, silent protagonist

After days of fighting on Mars and in hell, you successfully defeated the demon forces and stopped the invasion. Though your efforts are marred by being the last survivor of the bloody massacre, you are nevertheless hailed as a hero. Surely that entitles you to some well deserved R&R, right? Not if those demonic bastards have anything to say about it. Landing on Earth following your discharge, you open your pod to a world of fire and blood as the demons have invaded your homeworld. With everyone being killed or mutated to extinction, it’s up to you to do what you do best: kick some demon ass, stop this invasion and save the world. Armed with your ever trusty shotgun, chainsaw and BFG 9000, you must once again do battle with Hell’s spawn and find a way to save Earth. But that’s not all. Once you’ve cleaned up this mess, there are three other bloodied campaigns waiting for you in the Master Levels for Doom II and Final Doom. With no-where left to hide and a legion of demons, mutants and the undead wanting your head, there’s only one thing left to do – don your armor, grab the nearest shotgun and blast your fragging way out of here!

Doom 64

dark, gritty, sci-fi

Originally released on Nintendo 64 in 1997, DOOM 64 is an action first-person shooter and a direct sequel to the events of DOOM II. Years have passed since you stopped Hell’s invasion of Earth. Quarantined for humanity’s safety, the UAC research facilities on Mars were abandoned and forgotten...until now. A signal from a degraded satellite suggests a single entity remains, and it has the power to resurrect the demons. As the only surviving marine who fought Hell’s forces, you are sent on a lone crusade to hunt down the Mother of Demons and stop a renewed demonic invasion.

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